![]() ![]() Thank you very much for the many hours of fun you have provided. Ancient Shivan War Act 1: AndromedaeR1 v0.1: BioWar parts 1 and 2: Blue Planet: Age of Aquarius - The Direcrors Cut: Blue Planet: War In Heaven Acts 1-3 Complete Archive - Linux (Fedora 17 32bit/64bit) Blue Planet: War In Heaven Acts 1-3 Complete Archive - Mac Blue Planet: War In Heaven Acts 1-3 Complete Installer - Windows Boomerang. ![]() ![]() This was one of the most unique mods I have ever played and I wish you luck in all of your future modding endeavors. Forts in the Crusades campaign are now made of stone. The huge, multi-continental map was very fun to play on and establishing colonies throughout the world certainly felt imperialistic. This is a patch from SEGA for the Medieval 2: Total War - Kingdoms. I did love the regional recruitment system and being able to diversify the look and feel of my armies. The other major issue is that the two-handed bug from the vanilla Medieval 2 campaign seems to affect most of the halberd/pike units, rendering them ineffective. There is also little incentive to build castles as most if not all units are recruitable in cities. Their units also vastly outnumber the standard unit sizes for most of the other factions, making the Empire pretty OP. Their armor is the same as the Knights of Slate and their attack is just slightly lower, making the Knights a bit redundant. I completed the Human Empire campaign a few months ago and had an absolute blast! I would recommend re-balancing unit sizes and stats though, especially for the New Legions. Intent on apprehending the fugitive Efil Drago San, Judge Dredd and Psi-Judge Karyn board Justice One for a trip to the Boranos. ![]()
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